INTERVIEW WITH MICHAEL R. FLETCHER, AUTHOR OF BEYOND REDEMPTION

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Michael R. Fletcher published his first novel, the science fiction cyberpunk 88, in 2013. Now, he has entered the fantasy scene with his dazzling grimdark Beyond Redemption; the book garnering praise from many sources including Anthony Ryan, New York Times bestselling author of Blood Song. who wrote “Set in a world where madness equates to power, Michael R. Fletcher’s Beyond Redemption is often as nightmarish as it is fascinating. An alarming, original and compulsive tale laced with a blackly comic sensibility. Highly recommended.” Definitely, a debut author to watch, I am honored Mr. Fletcher has taken some time to answer a few questions.

Hi, Mr. Fletcher, thanks for taking the time to answer a few questions!

My pleasure! Alrighty, let’s see what craziness you have in mind!

Who is your favorite fantasy author– besides yourself, of course? 🙂

This changes all the time and is very much dependant on genre. Right now my favourite fantasy authors are Mark Lawrence, Robin Hobb, and Anthony Ryan. Yeah, can’t really nail it down to just one.

In science fiction I can’t get over how awesome Richard Morgan is.

The best book you have ever read was ______? Why did you love it?

Damn. Does anyone ever give you a single answer? Okay, there are the books that were the most important/influential for me (Consider Phlebas by Iain Banks, or The Chronicles of Thomas Covenant by Stephan R. Donaldson), and then there were the best written books (nothing happened in Patrick Rothfuss’ The Wise Man’s Fear and yet it was still stunning), and then there’s the book I love the most…which is….I can’t do it! I can’t name just one.

What did your first novel 88 teach you about the88 writing industry?

Sadly, I was so focused on the I’m-gonna-be-a-writer high that I missed most of the lessons. The biggest lesson I should have learned is: YOU MUST PROMOTE YOURSELF. These days, if you want to be a writer you also have to be so much more.

Do you still have plans for a sequel to 88?

I do. It’s called 88.1. Unfortunately, there’s a disconnect between my plans and my reality. I hope some day I’ll get to write it.

A favorite fantasy author of mine was quoted as saying people write about what  they think is cool? If that is true, does Beyond Redemption mean you really have a thing for madness?

I know it doesn’t seem like it, but Beyond Redemption is only peripherally about madness. It’s more a look at how things would be if we lived in a reality that responded to our beliefs. Normal people—people you’d consider perfectly sane—believe all manner of crazy shit. Some invisible dude in the sky wants me to do/wear/say/kill/save something. This politician will be different than the last thousand. Processed grains are real food. It really matters that my child uses the correct fork. I’m too fat/thin. If I make more money I’ll finally be happy.

The list goes on.

I use crazy people to poke at sane people.

Or maybe not. Maybe I have a fixation with the deranged.

I’ve read that as a seventeen year music industry survivor you believe musicians  have to be delusional and somewhat sociopathic to make it in the industry. Do you believe the same applies to writers?

Absolutely not!

Writers need a host of other delusions!

How long was the idea for Beyond Redemption percolating in your mind before you actually put it down onto paper?

I had the idea about a year before I actually started on the book. In that time I wrote a few short stories exploring the premise and trying to decide what kind of world it should take place in.

At first it was a weird re-imagining of our own history. What would the conflict between the Spanish and Incans have been like if the Spaniards had delusions instead of muskets and the Incans were sane? That story, Fire and Flesh, appeared in Arcane II.

Later the story moved into the desert and out of anything analogous to our world. That story, At the Walls of Sinnlos, will be appearing in the January 2016 issue of Grimdark Magazine.

For Beyond Redemption the world changed yet again. I wanted something small and suffocating.

Was the concept for this novel to write a story about shitty human beings going through tough times only to end up still being shitty human beings at the end? If so, how’d you get such a great idea?

Yes, and I worry it wasn’t such a great idea. Damned near every piece of writing advice I’ve sever seen says to make sure people can relate to at least one character. Unfortunately I didn’t start reading books on how to write until after I’d written Beyond Redemption. Uh…you’ve read it…which one did you relate to?

At the time I was in a dark place (actually it was the sound-booth of a really dank and shitty rock club) and it seemed to me that people were too stupid to learn or change. That, combined with my annoyance at seeing pretty people with nice hair gracing the cover of virtually every fantasy book, drove me to write something different.

In Beyond Redemption, insanity is the key to power. Sure, the characters may
have some bizarre psychosis like pyromania, et cetera, but it is this very insanity that allows them to influence the world around them. Was there any single moment where this idea struck you, or did it gradually evolve over time?

It was a slow evolution. It came from looking at cultural conflicts as a war of ideals and beliefs—rather than muskets and spears—and grew from there. At first I didn’t see it as a conflict on a personal level; I was looking at how the beliefs of the Spaniards were warring with the world-view of the Incan Empire.

The only character who doesn’t seem to be insane in the book is Bedeckt. Or is
he? The fact that he is so sure of his sanity left me wondering if he might not be the craziest bastard of the whole bunch. Am I on to something or just crazy as shite?

I can’t answer that. Shush! That’s The Mirror’s Truth!

beyond redemptionObviously, the conclusion of Beyond Redemption demands another book. Tell us your plans for the series going forward.

I never do anything the easy way. If I did, I’d have planned everything out and would know where the madness ends. I don’t.

The Mirror’s Truth, the sequel to Beyond Redemption, is written. I’ve also written another book in the same world called, The All Consuming. This one has a whole new cast of characters. My intent is to crash the two story lines into each other like the most awful and bloody train-wreck. I keep thinking the last book will be called A War to End All.

What if the hero doesn’t save the world because there is no hero?

I’ve also started world building on an entire new series taking place elsewhere in the world of Manifest Delusions. It’s too early to talk about it.

Have you felt any pressure to be more active on social media to promote Beyond Redemption? If so, how do you feel about adding that to your other tasks as an author?

Hells yes.

At first it seemed like a terrible burden, but I read something from Mark Lawrence about how he treated social media as a chance to talk to other folks who enjoyed the same stuff he did. That really clicked for me. Since then it hasn’t seemed like a burden and I’ve met a lot of awesome people. I reached out to the fantasy community to help me publicize Beyond Redemption (have I mentioned the name of the book enough?) and the response has been amazing and humbling. So while I’m desperate to get back to writing the next book, I’d better make sure there’s a demand for that book.

I’ve read that you and some friends created your own role playing game system.  Any plans to create a Beyond Redemption game system and release that to RPG fans?

Yes, but it won’t be for a long time. It’s a complex system (the skill/stat system is a recursive feedback loop) and at the moment requires many pages of spreadsheets to play. We’re working on a custom app that’ll run on tablets to make it all friendlier. The plan is to connect the GM with the players in a way no game has ever achieved. Imagine being able to tweak character stats and skills without the player seeing, being able to give them a description and then leave them wondering why they’re having trouble hitting people with that new sword they found.

The work to port the Manifest Delusions system into the game is already done. Some of it (the non-mechanics side) you can find on the Manifest Delusions wiki: http://michaelrfletcher.com/beyondwiki/

Seriously though, don’t hold your breath. We all have jobs and mortgages and children.

masters of metalConventions: love them or leave them?

Confession: I have only ever been to one convention. I was invited to NYCC 2015 to speak on a panel about metal music and writing SF/F with Myke Cole and Peter Orullian and that was my introduction to cons. It was awesome! I’d totally do that again. First I’ll need to learn some social skills.

As a musician, I’m sure your fans have asked you to autograph some bizarre
things. What is the craziest thing fans of your writing have asked you to sign?

Is my wife going to read this?


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MICHAEL FLETCHERAbout the Author:

Michael R. Fletcher is a science fiction and fantasy author. His novel, Beyond Redemption, a work of dark fantasy and rampant delusion, was published by HARPER Voyager.

His début novel, 88, a cyberpunk tale about harvesting children for their brains, was released by Five Rivers Publishing in 2013. 88 is available from Amazon, Barnes and Noble, Kobo, and elsewhere.

The next two Manifest Delusions novels, THE ALL CONSUMING, and WHEN FAR-GONE DEAD RETURN are currently in various stages of editing while Michael tries to be the best husband and dad he can be.

Follow Michael Fletcher at: Website | Twitter

Purchase the novel at Amazon.

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STACKING THE SHELVES, VOL. 9

sTACKING THE sHELVES

Stacking the Shelves over at Tynga’s Reviews is all about sharing the books you are adding to your shelves, whether it be physically or virtually. This means you can include books you buy in physical store or online, books you borrow from friends or the library, review books, gifts and of course ebooks!

Like many book enthusiasts, I spend a lot of time sending out emails begging publishers and authors for review copies of novels that I desperately wish to read. Sometimes I get luck and a book shows up in my mail box or my email account, and this is one of those weeks were I got really lucky, so I thought I’d share.

First up is a series that I’ve heard great things about ever since it was released, but I’ve never gotten around to reading it. Thankfully, the good people over at Tor Books took pity on me and mailed over the first two books of Chronicle of the Unhewn Throne, which I’ve been thoroughly enjoying so far.

Unhewn Throne

Purchase the book at Amazon.


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Also from Tor Books is this alternate history/fantasy hybrid that I’ve been dying to read: The Shards of Heaven.

Shards of Heaven

Purchase the book at Amazon.

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BEYOND REDEMPTION

beyond redemption
Beyond Redemption by Michael R. Fletcher

Genre: Fantasy — Grimdark

Series: Stand alone (Two More Books Planned)

Publisher: Harper Voyager (June 16, 2015)

Author Information: Website | Twitter

Length: 512 pages

My Rating: 4 out of 5 stars

Exquisite mayhem and madness, Beyond Redemption is a novel which appears once every few years; a harbinger of things to come that takes the familiar fantasy tropes and twists them into something fresh and original. Like Joe Abercrombie’s The First Law or Mark Lawrence’s Broken Empire, Mr. Fletcher has now become a trailblazer, breaking away from the traditional path of epic fantasy as he crafts a world full of grimdark characters, delicious madness, and stunning magic. A new path which future grimdark novels will be forced to follow, because Beyond Redemption has just made grimdark even grimmer.

The descent into magical madness begins right from the first page.

The old gods were broken by wars and plagues of the mind, left reeling like the most bloodied veterans. Infected with horror at the cost of their actions, they retreated into dementia … Seeking to free themselves, they fled to a world of delusion, a world uncorrupted by jealousies and psychoses. And yet, in the end, even this they would pollute.

From this ominous setup, Mr. Fletcher introduces a land where reality is literally created by the madness and delusion of gifted (or insane, you have to decide) people. This insanity coming in many, many forms. There are Geisteskranken, whose psychoses actually transform the world around them; their madness becoming reality for normal people. Hassebrands are pyromaniacs, burning people to ash when their control slips. Kleptics can steal from anyone, no matter how vigilant they protect themselves. Cotardist become near indestructible assassins, as they already believe they are dead, so they are impossible to kill. Doppelgangist create duplicates of themselves, who then go out to act independently of their creators. Then there are the Gefahrgeists, who are sociopaths, gaining strength from those that worship them. And so many more.

Naturally, the world where these crazed magicians create their warped versions of reality is a dark place to live. Abandoned by the gods, left to delude themselves into creating whatever world they wish, the inhabitants of this land are in a perpetual flux of being; the nature of the world constantly shifting as mad magicians rise in power or eventually lose themselves in their own delusions, causing all their work to crash down around them.

If only there was a way to stop the perpetual evolution of reality? Control it somehow. Then an eternal paradise could be created for humanity.

Oh, but there is a way. At least Konig Furimmer, an immensely powerful Geisteskranken, believes there is. All he has to do is create his own god; one who will serve him and rescue him from the inevitable madness of using his powers. Then the Geborene Damonen religion Konig has created can spread across the world and bring peace and prosperity to everyone.

Only one problem with Konig’s plan. First, he has to create a being so perfect, so pliable, and so trusting that when it is his time to die (Gods can only become gods by being killed and ascending to their godhood in this world.) he will willingly go to the sacrificial altar. Second, Konig has to be the one who kills him, because only by slaying him can he force this risen god to obey him.

Brilliant plan. Unfortunately, there are always unexpected hurdles to overcome in any situation. Konig’s problem turns out to be something so simple he overlooked the possibility of it arising: outsiders.

Just when everything seems to be ready for Konig to create his god, a trio of drifters led by Bedeckt arrive in the land. This aged warrior is as sane as they come, troubling so; he is also a desperate man, who is looking for one last big score to set him up for retirement. Following him are his very untrustworthy companions: Wichtig, the “Greatest Swordsman in the World” and Stehlen, a Kleptic who will steal your shite and cut your throat before you even know it is occurring. When these three ride in and hear that a god is about to be created, Bedeckt immediately recognizes a way to end all his financial worries forever!

The tale that follows is grimdark at its grimmest and darkest. Nearly every character is vile beyond imagining. Insanity permeates every facet of the story. Mindless violence and very deliberate torture are present everywhere. People fight; people enslave others; and some people live in their own magically created hells. Decent people do atrocious things. Some really insane people do decent things. Plus, nothing is as it seems, because this whole place – the buildings, the farms, the people, everything – is a delusion of the criminally insane after all.

All in all, Beyond Redemption doesn’t sound like the type of story which I usually enjoy, but I did like it – immensely, in fact. Mr. Fletcher does such an amazing job crafting this morbid tale that I couldn’t stop turning the pages. His writing style effortlessly balancing between detailed and fast paced, somehow capturing the depth of the delusions, presenting the appalling dark side of worldwide insanity, and yet constantly convincing me to follow him down the path of madness to its inevitable conclusion.

Wildly imaginative, addictively entertaining, and morbidly dark, Beyond Redemption is a grimdark fantasy that more people should give a try. I know, madness can be intimidating, but once you get a taste of Mr. Fletcher’s fantasy version, you will see just how delicious it really is.

Purchase the book at Amazon.

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GUEST POST: THE RULES OF A RESPONSIVE REALITY by MICHAEL R. FLETCHER

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Continuing my personal crusade to introduce everyone to great books, I am honored to have Michael R. Fletcher, author of Beyond Redemption, visit the blog for Part Three of his THE RULES OF A RESPONSIVE REALITY blogging tour. Here Michael will explain the madness and mayhem behind the world of Manifest Delusion; a place where insanity is the means to shape reality to your will!

Be sure to check out Part One of Michael’s post over at Beauty in Ruins and Part Two over at mightythorjrs before reading below.


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RULES OF A RESPONSIVE REALITY – PART THREE

Types of Geisteskranken

In Part One I defined some basic terms such as Geisteskranken (crazy people capable of warping reality with their delusions) and the Sane folks who are only capable of shaping reality as a group. In Part Two I looked at the factors defining and limiting the powers of a Geisteskranken as well as how one becomes a Geisteskranken. If you haven’t read those yet, go give them a read.

In this post I’m going to look at the many and varied types of Geisteskranken and give a few examples as to how their powers (delusions) might manifest. What follows is hardly a definitive list; there are as many kinds of Geisteskranken as there are people. There is no reason two people’s Cotardism must manifest in exactly the same way.
All of these delusions are based on real/reported cases of unstable behaviour. That said, I have played with them (and how they manifest) to suit the stories. In some cases I have made use of out-dated psychiatric diagnoses because frankly they are cooler. In most cases I have included a link to the relevant wikipedia page on that delusion. It’s been a while since I put this together, so might see text lifted pretty much verbatim from wikipedia.

Only a small fraction of these appear in Beyond Redemption. I saved all kinds of madness for The Mirror’s Truth and The All Consuming.

Attonitatic: Hears two voices – one (on the left) says to do good things, the other (on the right) says to do evil.

Befallen: (Ekbom’s Syndrome): : Believe they are infested with parasites, bugs, or insects crawling on or under the skin. Just think about that and how it might manifest. Yummy!

Capgrast: (Caprgras Syndrome): Believe a relative or spouse has been replaced by an impostor (often demonic in nature).

Comorbidic: (Comorbidity): A person with multiple delusions that have reached the manifestation stage. Konig is a Comorbidic as he is a Gefahrgeist, Doppelgangist, and a developing Mirrorist. Comorbidity often marks the final days of a Geisteskranken as it signifies an increasingly decaying mental state.

Cotardist: (Cotard’s Syndrome): Believe they are rotting, missing internal organs, or dead.

Doppelgangist: (Syndrome of Subjective Doubles): Believe a double (called a Doppel) of themselves is carrying out independent actions. It is possible for a powerful Doppelgangist to manifest more than one Doppel. Doppels are aspects of the original person’s personality. Sometimes parts of themselves they hate, or manifestations of who they wish they were. Sometimes Doppels appear as exact copies of the original, while others can manifest as twisted versions or even look like completely different people—depending on the delusions of the insane. In outward appearance Doppelgangists and their Doppels can be mistaken for Mehrere as both manifest as multiple people. Mehrere, however, are true schizophrenics and suffer from multiple—and often completely different—personalities.

Dysmorphic: (Dysmorphic Syndrome): These folks are overly worried about a perceived defect in their physical features. They want to look different so badly their appearance actually changes. Due to their obsession, they are unable to see the changes and still think themselves defective. Many believe they are so unspeakably hideous they are unable to interact with others. This will eventually spiral out of control. Most Dysmorphics withdraw from society and end in suicide. Many become abnormally thin, muscled, large-breasted, or exaggerated specimens of physical perfection…in one area.

Gefahrgeist: (Sociopath): Sociopaths have limited ability to feel for the pain and suffering of others. They are driven by their need to achieve and rule in social circles.

Geisteskranken: (Delusionist): Reality is responsive to the beliefs of humanity. Under normal circumstances it requires large numbers of people—all believing the same thing—to affect change. The more people who believe something, the more real their belief becomes. Geisteskranken are capable of believing something so utterly and completely—are insane enough—to affect noticeable changes in reality all by themselves. Most are only mildly neurotic and can cause minor or subtle changes. The truly powerful are also that much more deranged.

Getrennt: (Depersonalization Disorder): Disconnected from one’s body, detached from own thoughts and feelings, or disconnected from reality. These folks often feel as if they live in a dream state (some will deny the reflection in a mirror is theirs, and can be confused with Mirrorists. Some have out-of-body experiences. Depression, low self-esteem, panic attacks, self harm, and extreme phobias often result. Some feel as though time is passing them by and they are not in the present. Getrennt are also often comorbidic and suffer from Unwirklichkeit (Derealization). Typically caused by: traumatic experiences including childhood abuse, accidents, natural disasters, war, torture, panic attacks and bad drug experiences. People who are diagnosed with depersonalization also experience an almost uncontrollable urge to question and think about the nature of reality and existence as well as other deeply philosophical questions. (from wikipedia).

Halluzinieren (AKA Halluzin): (Hallucinations): These folks are capable of manifesting hallucinations in one or more senses. Minor Halluzinieren might just cause people to smell whatever the Geisteskranken is thinking about. Powerful Halluzinieren can hallucinate in all five senses and twist local reality.

Hassebrand: (Pyromaniac): Set fires as an outlet for their repressed rage and loneliness.

Intermetic: (Syndrome of Intermetamorphosis): Believe people swap identities with each other while maintaining the same appearance. From wikipedia: The main symptoms consist of patients believing that they can see others change into someone else in both external appearance and internal personality. The disorder is usually comorbid with neurological disorders or mental disorders.

Inverse Square Law: (Inverse Square): The further one gets from a Geisteskranken, the weaker the effect of their delusions. Stand next to a Gefahrgeist, and you’ll soon be desperate to be their best friend. View that same Gefahrgeist from a safe distance, and you’ll see them for the manipulative arse they are. Hey, does that kinda sound like real life? Weird. As a Geisteskranken’s mental state decays—and their delusions gain in strength—the range of that power increases, but the inverse square law still applies. There are rare exceptions, where the Geisteskranken’s delusions pertain specifically to distant objects.

Kleptic: (Kleptomaniac): Are compelled to steal things (usually of little or no value). They are often not even aware they’ve committed the theft.

Körperidentität: (Body Integrity Disorder): Believe life would be so better as an amputee. The feeling is accompanied by the urge to amputate one or more healthy limbs, to actually follow through on those feelings.

Krankheit: (Somatoform Disorder): Believe they are always sick and or injured to the point that they are. Extreme cases believe they have lost bodily functions—they might become blind, deaf, numb, or paralysed due to their delusions. These folks are often comorbidic and Dysmorphic as well, believing a limb is particularly weak and withering.

Macropic: (Macropsia): Objects are perceived to be larger than they are…and so they become larger. This could apply to a person, limb, or object of any type. A spider can be seen to be the size of a house. Run! These folks are responsible for many of the world’s monsters. This is sometimes combined with Micropesia.

Mass Delusion: (Mass Delusion): Some Geisteskranken are capable of convincing the sane masses of all manner of craziness. Typically the stolid beliefs of the sane counteract the delusions of the insane. There are however exceptions to that rule. If a Geisteskranken gains enough followers they can effectively create a new normal. The beliefs of the Geisteskranken become the beliefs of their followers. This is particularly common with the smarter Slaver-type Gefahrgeist. Erbrechen Gedanke (Beyond Redemption) is a perfect example. In these cases, the belief of the masses actually supports the Geisteskranken increasing their ability to twist reality and the range of that ability.

Mehrere: (Schizophrenic): Are so sure they are more than one person…they actually are! The various people they become can have wildly varying physical and mental traits. The truly deranged can be an entire crowd of people; either one at a time, or all at once. Just as the maifestations of a Dopplegangist are called Doppels, the manifestations of a Mehrere’s split personality are called Fragments. In outward appearance Doppelgangists and their Doppels can be mistaken for Mehrere as both manifest as multiple people. Mehrere, however, are true schizophrenics and suffer from multiple—and often completely different—personalities.

Micropic: (Micropsia): Objects are perceived to be smaller than they are…and so they become smaller. This could apply to a person, limb, or object of any type. These folks can shrink you down to the size of an ant or turn your home into a doll-house. This is sometimes combined with Macropesia.

Mirrorist: (Catoptrophobia): Some believe the reflection in a mirror is someone other than themselves. Some Mirrorists believe their reflections know things, can see the future, or travel freely between different mirrors (useful for long distance communication). Others believe mirrors are portals to other worlds or dimensions. Some Mirrorists fear their reflections are trying to escape where others fear their reflections are trying to drag them into the mirror.

Narcisstic: (Narcissism): Have an exaggerated sense of self-importance and individuality. They crave attention and admiration and tend to be preoccupied by grandiose fantasies about themselves. They find interpersonal relationships difficult and tend to exploit others and lack empathy.

Phobic: (Phobia):: Anyone suffering a strong phobia. There are so many things worthy of fear it is impossible to guess at how each will manifest. Are you terrified of snakes? There’s probably one hiding in the toilet.

Somatoparaphrenic: (Somatoparaphrenia): Believe one or more limbs (sometimes an entire half of their body) belongs to someone else. Often this means they have no control over that limb. In extreme cases the limb develops a ‘mind of its own’ with its own agenda.

Synesthesia: (Synesthesia): is a disorder resulting in the sufferer experiencing an alternate sense as a result of the first sense. Ex: experiencing the sense of sight as the sense of taste.

Therianthrope: (Therianthropy):Believe they are possessed by (or sometimes were born with) animal spirits. Many believe they can transform partially (or completely) into their animal form.

Trichotillic: (Trichotillomania) A disorder resulting the urge to pull out hair (facial or otherwise). The ritual activity brings comfort to the afflicted.

Unwirklichkeit: (Derealization): The external world seems unreal, lacking spontaneity, depth, or emotional impact. This is most commonly a comorbidic disorder and occurs as a symptom of other disorders. This can manifest as something separating the Geisteskranken from the rest of reality. A wall of glass, thick fog, or gauzy veil are common manifestations of that separation. Sometimes the sufferer believes reality is actually just a particularly intricate play they are watching. If suffer one delusion, it’s probably this one. Shh. Don’t tell anyone.

Wahnist: (Schizophrenia):A Form of Schizophrenia (false beliefs): Includes: believing people can hear your thoughts, that you are famous, or (falsely) believing the Geborene are out to get you. But what happens when you believe your false beliefs so strongly they manifest? Are yo still crazy? Uh…yup.

Wendigast: (Wendigo Psychosis) :An insatiable craving for human flesh. Typically the person will become a demonic monster, but still recognizable from human origins. This is more common in the tribes to the far north where every winter starvation becomes an issue. In appearance they combine the emaciation of severe starvation—along with open sores—with demonic strength. They also stink of death and decay. Some turn into massive giants, growing in strength and size as they eat. These guys have nothing to do with Chuck Wendig. I have no idea if he eats human flesh.

Wütend: (Amok, or Militant Explosive Disorder): Periods of brooding followed by a berserker killing frenzy (usually armed with a sword or knife) against people or objects. Most Wütend are killed during their frenzy or commit suicide after, but the few who survive typically have no memory of the event.

Do you know of any fascinating and/or rare delusions I’ve missed? Drop them in the comments! I’ll research them and, who knows, maybe they’ll make the next book!

Cheers!


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MICHAEL FLETCHERAbout the Author:

Michael R. Fletcher is a science fiction and fantasy author. His novel, Beyond Redemption, a work of dark fantasy and rampant delusion, was published by HARPER Voyager.

His début novel, 88, a cyberpunk tale about harvesting children for their brains, was released by Five Rivers Publishing in 2013. 88 is available from Amazon, Barnes and Noble, Kobo, and elsewhere.

The next two Manifest Delusions novels, THE ALL CONSUMING, and WHEN FAR-GONE DEAD RETURN are currently in various stages of editing while Michael tries to be the best husband and dad he can be.

Follow Michael Fletcher at: Website | Twitter

Purchase the novel at Amazon.

Posted in Author Spotlights, Guest Post | Tagged , , , , , , | 17 Comments

BOOK SPOTLIGHT & GIVEAWAY: BEYOND REDEMPTION & 88

book-giveaway

beyond redemption
Beyond Redemption by Michael R. Fletcher

Genre: Fantasy — Grimdark

Series: Stand alone

Publisher: Harper Voyager (June 16, 2015)

Length: 512 pages

“Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn’t an axiom, it’s a force of nature; what the masses believe is an axiom. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.

Violent and dark, the world is filled with the Geisteskranken—men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, who must Ascend to become a god—a god they can control.

But there are many who would see this would-be-god in their thrall, including the High Priest’s own Doppels, and a Slaver no one can resist. Three reprobates—the Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left—have their own nefarious plans for the young god.

As these forces converge on the boy, there’s one more obstacle: time is running out. When one’s delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question then is: Who will rule there?


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88
88 by Michael R. Fletcher

Genre: Science Fiction – Cyberpunk

Series: Stand alone

Publisher: Five Rivers Publishing (January 1, 2013)

Length: 400 pages

“The dream of Artificial Intelligence is dead and the human mind is now the ultimate processing machine. Demand is high, but few are willing to sacrifice their lives to become computers. Black-market crèches, struggling to meet the ever-increasing demand, deal in the harvested brains of stolen children. But there is a digital snake in that fractally modelled garden; some brains make better computers than others.”

MICHAEL FLETCHERAbout the Author:

Michael R. Fletcher is a science fiction and fantasy author. His novel, Beyond Redemption, a work of dark fantasy and rampant delusion, was published by HARPER Voyager.

His début novel, 88, a cyberpunk tale about harvesting children for their brains, was released by Five Rivers Publishing in 2013. 88 is available from Amazon, Barnes and Noble, Kobo, and elsewhere.

The next two Manifest Delusions novels, THE ALL CONSUMING, and WHEN FAR-GONE DEAD RETURN are currently in various stages of editing while Michael tries to be the best husband and dad he can be.

Follow Michael Fletcher at: Website | Twitter

Praise for the Beyond Redemption series:

“Set in a world where madness equates to power, Michael R. Fletcher’s Beyond Redemption is often as nightmarish as it is fascinating. An alarming, original and compulsive tale laced with a blackly comic sensibility. Highly recommended.”
— Anthony Ryan, New York Times bestselling author of Blood Song

“Fletcher populated the landscape with an array of mental disorders, turning a well-thumbed psychiatric manual into a dramatis personae…The dystopia and its victims never quite collapse under the weight of the horror, and their perseverance encourages the readers to endure the grimness until the thought-provoking conclusion.”
— Publishers Weekly (starred review)

“The journey is dark and emotionally taxing, but there aren’t many fantasy novels as smart, ambitious, and excellently written as this one.”
— Booklistdotted line                                                         GIVEAWAY DETAILS

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Michael R. Fletcher has been nice enough to provide one signed copy of Beyond Redemption for this giveaway. North American residents only.

And our winner is — Arun Srinivasan! Congratulation, Arun. Your autographed copy of Beyond Redemption should be arriving soon!

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TOP TEN TUESDAY

TOP TEN TUESDAYS

Welcome to Top Ten Tuesday! This is a weekly feature hosted by The Broke and the Bookish, where a new top ten list hits the web every week!

This week I wasn’t feeling the list recommended by The Broke and the Bookish, so I’m going it alone with my own. Hope you enjoy it!

CHARACTERS I’M JUST NOT THAT INTO — even though everyone else is!

Elminster
10. Elminster

There are several iconic characters from The Forgotten Realms setting.  Drizzt is one I’m very familiar with, but Elminster is another that has stuck around for a long time and has a dedicated following.  Unfortunately, I’m not one of them.  I don’t hate the guy; it is more that he doesn’t really do anything for me.  Not even sure why.  Guess it is all my fault, for not “getting” him.

hounded
9. Atticus O’Sullivan

Atticus is a tattooed dude who lives in Arizona, runs an occult bookshop, cohabitates with his Irish wolfhound named Oberon, and looks like a normal twenty-one year old.  In reality, he is twenty-one centuries old, is the last druid, has a magic sword, fights gods, and entertains bored goddesses when they come around looking for attention. Most readers love this guy. Me, I prefer the dog, because, at least, Oberon acts his age.

Daenerys_Targaryen
8. Daenerys

Whether it be the books or the tv series, I just cannot warm up to this golden girl.  Sure, she had a horrible childhood.  Yes, she has dragons.  I know everyone is trying to kill her or use her.  Maybe that explains her personality, but it doesn’t make me like her anymore.

The Desert Spear
7. Jardir

Lots of people love this guy.  After book two, I concede that he isn’t a traditional bad guy, but rather a man from a different culture who  believes his actions are righteous.  Even so, I’m just not that into him.  Why?  I don’t know.  My gut would be that his belief system is too different from my own, so I see nothing of myself in him.  Does it really matter though?  We just aren’t mean to be.

half a king
6. Father Yarvi

From the beginning of this grimwhine classic, Yarvi and I did not hit it off.  His personality and mine clashed.  Wasn’t his fault, nor mine.  It was really a case of two opposites repelling each other rather than attracting each other.  By the time book two came to a close, I knew the “deeply cunning” Yarvi and myself would not be having lunch again.

Linden_Avery2
5. Linden Avery

Linden shared the spotlight in The Second Chronicles of Thomas Covenant, and she held her own, especially when contrasted against Covenant’s perpetual attitude and self-loathing.  In The Last Chronicles (What I have read of it, anyway.), Linden isn’t nearly as compelling or interesting.  Not exactly sure why my former fondness for her vanished, but it did.  And so, Ms. Avery finds herself on this list, as I announce to everyone that I’m just not that into her.

EddieSusannah
4. Eddie and Susannah Dean

Okay, I actually loved these guys as part of Roland’s group, but as individual characters, I didn’t like them much at all.  Wish I had, but it just didn’t happen for us.

mistborn
3. Vin

Before anyone gets upset with me, I have to say that I like Vin.  She was my second favorite character in this book, but I liked Kelsier a lot more.  No, I haven’t read the other two books of the trilogy.  Sure, Vin might grow into something special, but right now, all I can keep thinking is that I just don’t love Vin as much as other readers do.

the blade itself
2. The Blade Itself

I had unreasonably high expectations for this novel.  Truly, I thought it was the grimdark Lord of the Rings, Logen Ninefingers, Jezal dan Luthar, Bayaz, and Glokta the new Fellowship of the Ring.  But as I read, I found that I didn’t like any of the characters except Glokta, which marked me as a bit odd since everyone else I knew raved about how much they loved the cast of this one.

thorns covers
1. Jorg Ancrath

I love Prince of Thorns.  Five star, once in a lifetime novel for me.  The rest of the trilogy is great as well, even if I have some problems with King of Thorns.  But no matter how much I love the series mine and Jorg’s relationship has always been a problem.  I understand him, sort of; empathize with him, a bit; and  admire his cunning, more than a little.  I don’t like him however, which is weird because most fans of the series seem to adore him.  Guess I’m strange.

There is my list.  Now, it is your turn.  Tell me some characters you must aren’t that into even though everyone else seems to adore them.

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FUN DAY MONDAY, OR THE BOOKS THAT WILL HELP ME SURVIVE THE WEEK AHEAD (NOVEMBER 9, 2015)

funday-Monday

The work week begins. I quickly slip into my business suit and head back into the office to save a few innocent people. But while I try to fool myself into being excited about the grind, deep down, I’m not, so I’m going to escape dreary reality by reading some great books.

And this week I’m finishing off last week’s book (which is a bitter sweet experience because Bloodsounder’s Arc is a series I hate to see come to a close), while beginning a new adventure with a series that has the chance of become a favorite.

eagles in exile
Eagles in Exile by Alan Smale

Genre: Alternate History

Series: The Clash of Eagles Trilogy #2

Publisher: Del Rey (March 15, 2016)

Length: 592 pages

“Perfect for fans of Bernard Cornwell, Steve Berry, Naomi Novik, and Harry Turtledove, Alan Smale’s gripping alternate history series imagines a world in which the Roman Empire has survived long enough to invade North America in 1218. Now the stunning story carries hero Gaius Marcellinus deeper into the culture of an extraordinary people—whose humanity, bravery, love, and ingenuity forever change his life and destiny.

In AD 1218, Praetor Gaius Marcellinus is tasked with conquering North America and turning it into a Roman province. But outside the walls of the great city of Cahokia, his legion is destroyed outright; Marcellinus is the only one spared. In the months and years that follow, Marcellinus comes to see North America as his home and the Cahokians as his kin. He vows to defend these proud people from any threat, Roman or Native.

After successfully repelling an invasion by the fearsome Iroqua tribes, Marcellinus realizes that a weak and fractured North America won’t stand a chance against the returning Roman army. Worse, rival factions from within threaten to tear Cahokia apart just when it needs to be most united and strong. Marcellinus is determined to save the civilization that has come to mean more to him than the empire he once served. But to survive the swords of Roma, he first must avert another Iroqua attack and bring the Cahokia together. Only with the hearts and souls of a nation at his back can Marcellinus hope to know triumph.”

Purchase the book at Amazon.

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STACKING THE SHELVES, VOL. 8

sTACKING THE sHELVES

Stacking the Shelves over at Tynga’s Reviews is all about sharing the books you are adding to your shelves, whether it be physically or virtually. This means you can include books you buy in physical store or online, books you borrow from friends or the library, review books, gifts and of course ebooks!

The book gods were very good to me this week as Marc Turner and the good people over at Tor Books sent me an advanced reading copy of book two of The Chronicle of the Exile.

dragon hunters
Dragon Hunters by Marc Turner

Genre: Fantasy

Series: The Chronicle of the Exile #2

Publisher: Tor (Expected Publication February 9, 2016)

Author Information: Website | Twitter

Length: 496 pages

“The sequel to When the Heavens Fall features gritty characters, deadly magic, and meddlesome gods.

Once a year on Dragon Day the fabled Dragon Gate is raised to let a sea dragon pass into the Sabian Sea. There, it will be hunted by the Storm Lords, a fellowship of powerful water-mages who rule an empire called the Storm Isles.

Emira Imerle Polivar is coming to the end of her tenure as leader of the Storm Lords, but she has no intention of standing down graciously. As part of her plot to hold on to power, she instructs an order of priests known as the Chameleons to sabotage the Dragon Gate. There’s just one problem: that will require them to infiltrate an impregnable citadel that houses the gate’s mechanism — a feat that has never been accomplished before.

But Imerle is not the only one intent on destroying the Storm Lord dynasty. As the Storm Lords assemble in answer to a mysterious summons, they become the targets of assassins working for an unknown enemy. And when Imerle sets her scheme in motion, that enemy uses the ensuing chaos to play its hand.

Purchase the book at Amazon.

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CITY OF WONDERS

CITY OF WONDER
City of Wonders by James A. Moore

Genre: Fantasy — Sword and Sorcery

Series: Seven Forges

Publisher: Angry Robot (November 3, 2015)

Author Information: Website | Twitter

Length: 368 pages

My Rating: 4.5 out of 5 stars

With City of Wonders, James A. Moore has gifted readers with a new fantasy classic; a sword and sorcery series that mixes magic and combat, reality and supernatural into a potent and addictive brew. Howard’s Conan, Cook’s Black Company, Gemmell’s Drenai, and Moorcock’s Elric, I am hereby placing you on notice that another series will soon be proudly sitting among you: Seven Forges, because, yes, it is that good!

Huh, you want a more in-depth review? Why? I mean, I just anointed City of Wonders as the novel that catapults Seven Forges into the upper echelon of sword and sorcery fantasy ever written. Isn’t that good enough for you? It isn’t? Okay, okay, I’ll try to expand upon my glowing comments.

As readers of the series already know, James Moore has been slowly introducing all of us to his marvelous creation the Sa’ba Taalor. These mysterious, grey skinned warriors erupted from the pages of Seven Forges, instantly stealing the spotlight from their more pedestrian human discoverers. The subsequent tale of their journey to the Fellein Empire, their exploits there, and the shadowy motives for their actions might have been more good old-fashioned fun than the usual fantasy epic, but the story definitely held the promise that epic-ness was soon to come.

With The Blasted Lands, the veil across the Sa’ba Taalor began to be tantalizingly pulled back. Brief glimpses into their hidden world and almost unearthly culture only serving to whet a reader’s appetite to know more . . . more about the Sa’ba Taalor society, more about their hidden history, more about their living gods, and more about their plans for the rest of the world. And when the story ended with a huge, earth-shattering conclusion, it was clear that book three would finally, beyond any doubt, take this series into the epic realm, giving readers what they desperately wanted: the Sa’ba Taalor at war!

City of Wonders begins immediately after the Sa’ba Taalor reveal their true intentions toward their neighbors. Empress Nachia, Sorcerer Desh Krohan, and General Merosh Dulver are suddenly confronted with their worst nightmare: A land of god-led, near super human warriors whose only goal is to wipe humanity off the face of the world, starting with the Fellein Empire!

Talk about a damn bad situation to be in.

Our trio of Fellein leaders frantically attempt to stabilize the situation, concoct a defense plan, but before they can even begin in earnest, the hammer which has been slowly crafted for a thousand years in the Seven Forges starts to fall. Sa’ba Taalor armies swarm out of the Blasted Lands. Not one, but many. Each bringing death and destruction on an epic scale. Once sacred and unconquered places are not immune or impervious to these ancient enemies returned. Even the most guarded of places not safe as the Sa’ba Taalor – now clothed in the flesh of their enemies – wreck havoc, sowing the seeds of confusion and divisiveness, as they spy and kill at will. Each thrust of the Sa’ba Taalor campaign focused on destroying the heart of the Fellein Empire; the capital city of Old Canhoon sure to fall, unless a miracle saves this City of Wonders!

Mr. Moore tells this ambitious story through numerous points of view. Returning characters such as the Empress, Merosh Dulver, Desh Krohan, Tusk, Drask, and Andover headline a chapter or two before turning it over to a new character, who shines the spotlight on a certain section of the growing conflict. And while that might sound like too much is going on, it never seems that way when reading; Mr. Moore seamlessly mixing all these view points together into a coherent narrative which captures the epic nature of continental warfare, while maintaining the perfect pacing to keep you ripping through the pages.

As for all those mysteries about the Sa’ba Taalor, many of them are partially answered in this story, but Mr. Moore very smartly and very deftly foreshadows even more to come. The gods of the Sa’ba Taalor, now revealed, only hint at their true nature, their origins, and their plans. Desh Krohan begins to open up about the distant past . . . but only what he knows of it. The secret Fellein mission to the Mounds uncovers some amazing things, but what it truly is remains an unresolved issue for the next book. And, of course, there is Old Canhoon, also known as the City of Wonders, which finally lives up to its name, promising even more magical things to come.

Honestly, not only is City of Wonders an addictive fantasy story in its own right, it is also the perfect installment in the ongoing series, one that catapults Seven Forges into the lofty sword and sorcery realm I mentioned at the beginning of this review. Serious but not grim, entertaining but not sappy, action-packed but filled with wonder, it is a fantasy which is able to convey the horrors of war without making a reader feel ashamed for finding it all so damn fun. Because City of Wonders is just that: a fun book to read, just like The Coming of Conan, The Black Company, Legend, and Elric of Melnibon.

In my opinion, the only problem with the City of Wonders is that the next book in the series hasn’t been published yet, and I have to wait months to get my hands on it. Now that, my friend, is a damn terribly thing. A real travesty, in fact.

Purchase the book at Amazon.

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GUEST POST: JAMES A. MOORE, AUTHOR OF CITY OF WONDERS

authorspotlight

Today, I’m excited to welcome James A. Moore, author of the Seven Forges series, back to Bookwraiths.

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THE EVOLUTION OF A FANTASY RACE: THE SA’BA TAALOR

FROM CONCEPT TO REALITY

by JAMES A. MOORE

The fine folk here at Bookwraiths asked me to write an essay, and here it is. It’s an interesting question and not as easy to answer for me as it might be for some, because, honestly I don’t really plot things out much except for in my head. What I mean to say is that I seldom take the time to write myself notes. There are exceptions, of course, but they are few and far between.

I do most of my writing in my office, but from time to time I use a laptop and the other day when I was puttering around on the laptop (used when I go to conventions and optimistically believe that I will, somehow, find time to write) and ran across a file called “The War People.”

The following is the entirely of that file:

The War People

Once, long enough ago that most people have long since accepted it as mere legend, the people of Kaluria drove their greatest enemies from the land. Though the stories vary greatly, one fact has long since been accepted: The enemy of the Empire was destroyed completely.

Somebody got their facts wrong.

The Empire has stood the test of time, and has flourished. Though there are occasional skirmishes with their neighbors to the south, there is little that can threaten the rule of the greatest nation the world has ever known.

To the north there is only the scarred, pitted wasteland created in the last great war, a lifeless area where nothing lives for very long. The savage winds and bitter cold have proven the end to numerous expeditions sent to find out what, if anything, dwells beyond the land of perpetual winter. The promise of a king’s ransom has sent more than one group in search of that truth.

Dartan Bourd is no different from any of the other explorers who’ve tried in the past, with two exceptions: He comes back alive, and he comes back with unexpected company.

Not all that much to it, really.

Since then a few things have changed, obviously. First, as I wrote this and then set it aside, I had to come up with new names when I went back to working on my office computer. “Kaluria” was renamed Fellein, simply because I did not have the file in front of me. The same is true of our first character, “Dartan Bourd,” who became Merros Dulver.

SEVENFORGES That’s it. That’s all I had to work with when I started writing. I suppose at one point I was planning on making a proper outline, and I did, eventually, but none of those words were used in that order because I had long since moved on before I finally got to writing. Why? Because I usually have a lot of deadlines and I never know whether or not what I am coming up with on a whim is going to sell. I can pretty much guarantee you that I thought “The War People” was a waste of time, because mostly I write horror.

Let me clarify, again. I write whatever I please, actually, but for a very long time most of what came to my mind was of a horror bend, to at the very least would qualify as dark urban fantasy. As I have said before, I’d pretty pretty much washed my hands of the fantasy genre for a long time, having convinced myself that it was all repetitive. And maybe that was true for a while, but then people like David Gemmell and Joe Abercrombie and Tim Lebbon came along and reminded me that fantasy was my first love when it came to the written word. Sometimes we all need to be reminded.

They had help, by the way. When I mentioned in passing to my friend and coauthor Charles R. Rutledge that I hadn’t read any fantasy in a long time, he promptly handed me Gemmell and Glen Cook and a few others that were worth the reading. He’s really responsible on several levels for me trying my hand with the book that became SEVEN FORGES. He was also the very first person to read the first few chapters and tell me that I was on to something.

But I digress.

Back to the subject at hand. When I decided I was going to try my luck with “The War People,” I decided that they had to be culturally as different as possible from what would be considered the norm by most of the people in my new fantasy world. I wanted them to be human, but I wanted them to be human only in the physiological point of view. I wanted them to be as hard as humans could be, as savage and unrelenting as possible without making them into caricatures.

The first few people I spoke to said, “Oh, they’re like the Spartans.”
spartans-300-2507463-1024-768
Well, yes, but absolutely not.

The Spartans, for instance, had a belief that physical perfection was a part of being a proper warrior. If a child was deformed, that child was killed as a sort of mercy killing.

My warrior race would have none of that. They had to be as different from the Spartans as they were from anyone else historically.

They also had to have a reason for being different. Want to know what one of the biggest motivations in history has been for as long as there has been history? If you guessed Religion you are correct. Either as an alibi for committing atrocities, an excuse for the same or as an actual motivating force, religion has been around for a long time doing its work to shape human history.

Let me throw a few examples. The Aztecs sacrificed tens of thousands of their enemies to their gods every year at the pinnacle of their empire. Enough to build walls of the skulls that were discovered by the Spanish when they came along. Adolf Hitler used religion (and the practice of the wrong faiths) as a motivational point in genocide. The Crusades were fought in an effort to spread Christianity, or at least that was the excuse at the time. Those are just the tip of the proverbial iceberg. In the course of human history I suspect that the total deaths in the name of various and sundry gods would probably rise into the mega deaths well before we reached the 20th century.

So, what if instead of saying “Thou Shalt Offer Sacrifices To Me” (in whatever form) the gods in question said, “Thou Shalt Kill All Enemies In My Name?” And what if, as is often the case in a fantasy setting, the gods actually interacted with the people they were watching over.

That was the start of the War People evolving into something different. One notion that has always fascinated me is the idea that people are not born and raised, but rather they are made by their environments. They are not tortured, they are hardened and toughened by the lives they lead.

theblastedlandsThey are forged, rather like weapons.

I wanted to show that. I wanted to play with that notion. So rather than merely having warriors who fight for the sake of fighting, or who learn to fight in an effort to become the very best fighters ever, I decided to experiment with a slightly more Zen approach to fighting.

I decided to have seven gods. Why? Because I like the number seven. Really, that’s the only reason. Seven gods who were determined to forge people into weapons. Forges require fire and so I decided to have seven volcanoes and what better to call them than the Seven Forges.

Yeah. I rather liked that notion. Of course, there are many trials a warrior must face, and many ways to strengthen a person. A harsh environment came work wonders. If you doubt me, look at any young recruit in the military before they go through basic training and then compare them afterward. The differences are greater than the similarities. Those young bodies and minds are shaped and shaped hard to become better and stronger. Not surprisingly, some of them fail and leave in disgrace. Others thrive. It’s the nature of the human animal. Some are stronger than others.

That was the start of it. I wanted to show that. I wanted to make it clear that the War People were forced to be tough. I wanted to make clear that they acted out of faith and a desire to please their gods because they interacted with their gods regularly. How fanatical would a person be if they had absolute conviction that they were doing their god’s bidding? Instant gratification if you do well. Instant punishment if you do poorly. While thinking about that I decided to make changes to their environment. I made it tougher. Harder. The sort of thing that would prove Darwin right in his theories.

The War People became bigger than most humans, tougher, able to withstand the harshest environments because they would be forced to live in those places. What started as a harsh, frozen wasteland became something a bit worse. A perpetual hurricane of cold and snow and sand and grit. They did not adapt new methods of enduring the Blasted Lands. They learned to overcome the physical trials or they died trying.

For the War People, I decided, their entire lives would be basic training, special forces training and boot camp all rolled into one and the drill sergeants would be the gods themselves.

Darwin’s notion of evolution came to mind again and I included it. Generations of people mating, but only the strong reached an age where procreation was a possibility. Survival of the fittest, pushed to an extreme. The land inside the Seven Forges is tough enough, but to go out and hunt for meat, to hope for survival of the species, required moving into a hurricane and enduring lashing winds, freezing temperatures and, of course, the sort of meal that would gleefully eat you instead.

Culturally those people would be terrors. The high school bullies would only survive if they could kill the other bullies trying to be stronger and tougher.

CITY OF WONDERIt was that notion that made me decide on the scars of the War People. Every scar would be a badge of honor, proof that another struggle had been survived. Another enemy bested and possibly killed. Each day would bring new struggles as the families of those who fell might well decide to seek revenge.

So there they were, the War People. But it wasn’t enough for me.

They needed to be different. I allowed for a few adaptations. A second lens over the eye, much like some reptiles develop, to allow them to survive in the harsh winds of the Blasted Lands. The end result? An odd silvery surface that reflects light. It’s not something they think abut. It merely is. A change in the body caused by contact with the gods. I won’t say what, because that’s a part of the story, but it is significant.

Their skin would be different. I thought about making them harder, tougher along those lines and then decided that instead they would be scarred, as I have said. Only to show that difference, I gave them gray skin. The more they have endured, the more contact they have with their gods, the darker the gray of their flesh.

A thousand years of change. A thousand years in a culture completely removed from everyone else. Gender means nothing. If you are a woman and you are weak, you die. If you are a man and you are weak, you die. If you survive it is because you are strong enough. That’s the end of it.

The gods watch and the gods punish. There is no theft. If you want something, you take it, provided you can survive the taking. Because gender means nothing, the rulers are all “Kings.” Male or female does not matter. There are no marriages. People might choose to live together, but there are no contracts and no children are sold off to strengthen political bonds. Politics is barely a consideration. You follow certain gods and as a result, you listen to the kings of those gods. Failure to do so would go poorly. Kings rise to power because they best represent the will of their chosen gods. They do not make agreements to stab each other in the backs. They are the mouthpieces of the gods, but they are not alone in that. Each of the Sa’ba Taalor (People of the Forges) can speak directly to and gain guidance from the Daxar Taalor (Gods of the Forges). Rest assured, no one asks frivolous questions. Or, if they do, they only do it once.

I added one more touch I thought was fun. It was just for making the point about the fact that the Sa’ba Taalor, the War People, are all about combat and winning it. They make their own weapons, forging them, tending to them and designing them. Some only use one or two. Others use dozens. It depends on what they decide best suits them.

There you have the basic evolution. All I had to deal with at first was that they came from a rough environment. The rest came about as I was writing and was cemented into place as needed. The story evolved, much like the Sa’ba Taalor themselves.

Thanks for having me on, Bookwraiths!

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jamesamoore.2Author Bio:

James A Moore is the author of over twenty novels, including the critically acclaimed Fireworks, Under The Overtree, Blood Red, Deeper, the Serenity Falls trilogy (featuring his recurring anti-hero, Jonathan Crowley) and his most recent novels Alien, Sea of Sorrows as well as Seven Forges series: Seven Forges, The Blasted Lands, City of Wonders and the forthcoming sequel The Silent Army.

He has twice been nominated for the Bram Stoker Award and spent three years as an officer in the Horror Writers Association, first as Secretary and later as Vice President.

James cut his teeth in the industry writing for Marvel Comics and authoring over twenty role-playing supplements for White Wolf Games, including Berlin by Night, Land of 1,000,000 Dreams and The Get of Fenris tribe. He also penned the White Wolf novels Vampire: House of Secrets and Werewolf: Hellstorm.

Moore’s first short story collection, Slices, sold out before ever seeing print.

He lives in Massachusetts, US. Meet him on his blog or on Twitter.

BE SURE TO CHECK OUT MY REVIEWS OF THE SEVEN FORGES SERIES
Seven Forges
The Blasted Lands
City of Wonders — Coming 11/5/2015!

Purchase the novels at Amazon.

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