Another week begins. I quickly slip into my business suit and head back into the office to save a few innocent people. But while I try to fool myself into being excited about the promise of a new year and the continuation of the regular grind, deep down, I’m not, so I’m going to escape dreary reality by reading some great books.
Summer time! It is loads of fun — and lots of work keeping kids entertained — but it definitely cuts down on my reading time. I’m still struggling to carve out an afternoon or evening where I can really get into a book. So, for now, I find myself cramming as much reading into an hour here or there to keep me going. But it’s all good, because all these great books are worth the extra effort.
Series: Faraman Prophecy #1
Publisher: DAW (August 1, 2017)
Length: 522 pages
The Faraman Polity was created by the first Luqs, and has been ruled for generations by those of the Luqs bloodline. It is a burgeoning empire maintained by the combined efforts of the standing military force and the Talents of the Halls of Law. While the military preserves and protects, it is the Halls’ Talents—those gifted from birth with magical abilities—who serve as the agents and judges of the Law. For no one can successfully lie to a Talent. Not only can they read people by the briefest of physical contacts, but they can also read objects, able to find information about anyone who has ever come into direct contact with that object. Thanks to the Talents and the career military, the Polity has long remained a stable and successful society. But all that is about to change.
Seventeen-year-old Kerida Nast has always wanted a career in the military, just like the rest of her family. So when her Talent is discovered, and she knows she’ll have to spend the rest of her life as a psychic for the Halls of Law, Ker isn’t happy about it. Anyone entering the Halls must give up all personal connection with the outside world, losing their family and friends permanently. Just as Kerida is beginning to reconcile herself to her new role, the Polity is invaded by strangers from Halia, who begin a systematic campaign of destruction against the Halls, killing every last Talent they can find.
Kerida manages to escape, falling in with Tel Cursar, a young soldier fleeing the battle, which saw the deaths of the royal family. Having no obvious heir to the throne, no new ruler to rally behind, the military leaders will be divided, unable to act quickly enough to save the empire. And with the Halls being burned to the ground, and the Talents slaughtered, the Rule of Law will be shattered.
To avoid the invaders, Kerida and Tel are forced to enter old mining tunnels in a desperate attempt to carry word of the invaders to Halls and military posts that have not yet been attacked. But the tunnels hide a dangerous secret, a long-hidden colony of Feelers—paranormal outcasts shut away from the world for so long they are considered mythical. These traditional enemies of the Halls of Law welcome Kerida, believing she fulfills a Prophecy they were given centuries before by the lost race of griffins. With the help of these new allies, Kerida and Tel stand a chance of outdistancing the invaders and reaching their own troops. However, that is only the start of what will become a frantic mission to learn whether any heir to the throne remains, no matter how distant in the bloodline. Should they discover such a person, they will have to find the heir before the Halian invaders do. For if the Halians capture the future Luqs, it will spell the end of the Faraman Polity and the Rule of Law.
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Publisher: Solaris (July 11, 2017)
Length: 400 pages
In a city beset by monsters, three brothers must find out who is controlling the abominations.
The city-state of Ravenwood is wealthy, powerful, and corrupt. Merchant Princes and Guild Masters wager fortunes to outmaneuver League rivals for the king’s favor and advantageous trading terms. Lord Mayor Ellor Machison wields assassins, blood witches, and forbidden magic to assure that his powerful patrons get what they want, no matter the cost.
Corran, Rigan, and Kell Valmonde are Guild Undertakers, left to run their family’s business when guards murdered their father and monsters killed their mother. Their grave magic enables them to help souls pass to the After and banish vengeful spirits. Rigan’s magic is unusually strong and enables him to hear the confessions of the dead, the secrets that would otherwise be taken to the grave.
When the toll exacted by monsters and brutal guards hits close to home and ghosts expose the hidden sins of powerful men, Corran, Rigan and Kell become targets in a deadly game and face a choice: obey the Guild, or fight back and risk everything.