Welcome to Top Ten Tuesday! This is a weekly feature hosted by The Broke and the Bookish, where a new top ten list hits the web every week!
This week our topic is . . .
“Top Ten Books I Wouldn’t Mind Santa Leaving Under My Tree This Year”
10) WoT COMPANION
The Wheel of Time Companion sheds light on some of the most intriguing aspects of the world, including biographies and motivations of many characters that never made it into the books, but helped bring Jordan’s world to life.
9) STAR WARS LEGACY
A legion of Sith have conquered what was left of the Empire, the Jedi have been purged-or fled into hiding-and the galaxy is divided. Meet Cade Skywalker, a bounty hunter who doesn’t want anything to do with the Jedi, his famous name, or his legacy . . . But his legacy is determined to follow him as the good guys and the bad guys begin to search for him-as a savior, and as a threat.
8) MIGHTY THOR OMNIBUS
Considered by many to be the greatest run on Thor ever, Walt Simonson’s classic tales of the God of Thunder are collected here-completely remastered from the original artwork and newly colored by Steve Oliffe! And there are too many timeless tales to count: The Casket of Ancient Winters! The death of Odin! The origins of Asgard! The sacrifice of the Executioner! Thor as a frog! The Mutant Massacre! Collecting: Thor #337-355, #357-369, #371-382; Balder the Brave #1-4.
7) THE BUILDERS
A missing eye.
A broken wing.
A stolen country.
The last job didn’t end well.
Years go by, and scars fade, but memories only fester. For the animals of the Captain’s company, survival has meant keeping a low profile, building a new life, and trying to forget the war they lost. But now the Captain’s whiskers are twitching at the idea of evening the score.
6) THE KING’S JUSTICE
Two new, original novellas—Donaldson’s first publication since finishing the Thomas Covenant series—are a sure cause for celebration among his many fans.
In The King’s Justice, a stranger dressed in black arrives in the village of Settle’s Crossways, following the scent of a terrible crime. He even calls himself “Black,” though almost certainly that is not his name. The people of the village discover that they have a surprising urge to cooperate with this stranger, though the desire of inhabitants of quiet villages to cooperate with strangers is not common in their land, or most lands. But this gift will not save him as he discovers the nature of the evil concealed in Settle’s Crossways.
The “Augur’s Gambit” is a daring plan created by Mayhew Gordian, Hieronomer to the Queen of Indemnie, a plan to save his Queen and his country. Gordian is a reader of entrails. In the bodies of chickens, lambs, piglets, and one stillborn infant he sees the same message: the island nation of Indemnie is doomed. But even in the face of certain destruction a man may fight, and the Hieronomer is utterly loyal to his beautiful Queen–and to her only daughter. The “Augur’s Gambit” is his mad attempt to save a kingdom.
5) THE DEATH OF DULGATH
Three times they tried to kill her. Then a professional was hired. So was Riyria.
When the last member of the oldest noble family in Avryn is targeted for assassination, Riyria is hired to foil the plot. Three years have passed since the war-weary mercenary Hadrian and the cynical ex-assassin Royce joined forces to start life as rogues-for-hire. Things have gone well enough until they’re asked to help prevent a murder. Now they must venture into an ancient corner of the world to save a mysterious woman who knows more about Royce than is safe and cares less about herself than is sane.
4) A KNIGHT OF THE SEVEN KINGDOMS
Taking place nearly a century before the events of A Game of Thrones, A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R. R. Martin’s ongoing masterwork, A Song of Ice and Fire. These never-before-collected adventures recount an age when the Targaryen line still holds the Iron Throne, and the memory of the last dragon has not yet passed from living consciousness.
3) THE AERONAUT’S WINDLASS
Since time immemorial, the Spires have sheltered humanity, towering for miles over the mist-shrouded surface of the world. Within their halls, aristocratic houses have ruled for generations, developing scientific marvels, fostering trade alliances, and building fleets of airships to keep the peace.
Captain Grimm commands the merchant ship, Predator. Fiercely loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy’s shipping lines by attacking their cargo vessels. But when the Predator is severely damaged in combat, leaving captain and crew grounded, Grimm is offered a proposition from the Spirearch of Albion—to join a team of agents on a vital mission in exchange for fully restoring Predatorto its fighting glory.
And even as Grimm undertakes this dangerous task, he will learn that the conflict between the Spires is merely a premonition of things to come. Humanity’s ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake…
2) GARDENS OF THE MOON
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting, and bloody confrontations. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen’s rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
But it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand….
1) THE WAY OF KINGS
Speak again the ancient oaths,
Life before death.
Strength before weakness.
Journey before Destination.
and return to men the Shards they once bore.
The Knights Radiant must stand again.
Roshar is a world of stone swept by tempests that shape ecology and civilization. Animals and plants retract; cities are built in shelter. In centuries since ten orders of Knights fell, their Shardblade swords and Shardplate armor still transform men into near-invincible warriors. Wars are fought for them, and won by them.
In one such war on ruined Shattered Plains, slave Kaladin struggles to save his men and fathom leaders who deem them expendable, in senseless wars where ten armies fight separately against one foe.
Brightlord Dalinar Kholin commands one of those other armies. Fascinated by ancient text The Way of Kings, troubled by visions of ancient times, he doubts his sanity.
Across the ocean, Shallan trains under eminent scholar and notorious heretic, Dalinar’s niece Jasnah. Though Shallan genuinely loves learning, she plans a daring theft. Her research hints at secrets of the Knights Radiant and the true cause of the war.